Moirai: The Continuity Orchestration System.

Built on Unreal Engine 5.7 with a native C++ runtime, Moirai is the canonical state authority for time, memory, and world continuity. It enforces a strict separation between System Truth (the immutable record of every interaction) and Character Perception (the subjective, emotionally biased recall each NPC experiences). Every conversation is processed through a pipeline that extracts facts, identifies emotional weight, and propagates knowledge through a social graph.

SYSTEM.IN [01]
Player I/O

Interaction capture via custom C++ frameworks. Handles asynchronous input sanitization and logic routing.

STATUS: BUFFERED // TYPE: RAW_TEXT
LOGIC.INF [02]
Local Brain

Private inference using optimized local language models. High-fidelity reasoning with zero-latency context injection via the Moirai bridge.

ARCH: LOCAL // MODE: PRIVATE_INF
MOIRAI.CORE [03]
Continuity

Fact extraction, action intent scheduling, and world state synthesis. Manages the Social Graph and Propagation buffers.

LANG: C++ // ENGINE: UE 5.7
SYSTEM.OUT [04]
NPC Recall

Emotional bias injection and temporal decay filters. Dynamic response synthesis based on active relationship tensors.

FILTER: BIAS_TENSOR // TARGET: UI_WIDGET
DB
System Truth Secure local storage for transcripts and structured memory records
SG
Social Graph Propagation events // Relationship proximity weighting
RF
Recall Filter Human-like degradation // Emotional bias injection

Dual-Layer Memory Model

Moirai enforces a split-brain architecture. The Transcripts record maintains an append-only, high-fidelity log of every interaction. The Memory Records store structured facts extracted by the system. When an NPC recalls information, it passes through a Recall Filter that introduces temporal decay, emotional weighting, and relationship-based bias, simulating how real people misremember conversations.

C++SQLiteAppend-Only

Relationship Tensors

Trust, intimacy, and shared history are not binary flags. Lelit Distrikt models relationships as dynamic tensors that influence every response. What you say to one character ripples through the Social Graph, propagated by gossiping NPCs during off-screen synthesis cycles. The world remembers how you treat its residents, and they speak to each other when you aren't around.

Social GraphKnowledge Propagation

Episodic State Orchestration

The simulation operates in discrete chapters, with Moirai managing the transition between story states. It coordinates character arrivals, set-piece triggers, and long-term narrative consequences. Every chapter is a layer in the district's history, preserved and accessible through the orchestration core.

Event SchedulingNative UE5 Logic

Architecture

The Tech Stack

Every layer of the simulation is built on production-grade infrastructure designed for high-end PC hardware. Zero cloud dependencies. Zero subscriptions. The entire AI stack runs on your machine.

0
%
Local Inference
0
bytes
Sent to Cloud
0
NPCs
Interactive Memory
0
/7
Simulation Runtime
UE

Unreal Engine 5.7

C++ core runtime. Custom gameplay frameworks and conversation subsystems. All AI logic runs in native code for maximum performance.

NL

Nanite & Lumen

Virtualized geometry with film-quality micro-polygon rendering. Hardware ray-traced global illumination for photorealistic Mediterranean lighting at every hour.

AI

Private Local Inference

On-device private inference engine. Fully local reasoning with zero network dependency. Optimized for hardware acceleration with fallback support.

DB

Secure Persistence

Thread-safe, encrypted local storage for all persistent world state. Manages transcripts, memory records, and propagation events without cloud access.

TTS

Local Voice Synthesis

On-device text-to-speech with per-character voice profiles. No cloud API calls. Speech recognition runs locally for full voice interaction support.

RT

Runtime Components

Native components manage request flow and interface state. Per-NPC personality and memory context are handled through specialized identity subsystems.

Requirements

Runs entirely on your machine

All AI (conversation, voice synthesis, speech recognition) runs locally. Nothing is sent to external servers. No subscription required. The district and everything said inside it belongs to you.

Minimum Requirements

RAM8 GB
Storage20 GB
OSWindows 10 / macOS 12
GPUCPU fallback supported
InternetNot required

Recommended

RAM16 GB
Storage20 GB SSD
OSWindows 11 / macOS 14
GPU6 GB VRAM (NVIDIA / Apple Silicon)
CPUM1 or later / 6-core PC

Evolution

Roadmap: The Path of Time

Trace the journey from static foundations to a living, autonomous narrative simulation.

2023Origins
2023-2024Shift
2024Exploration
2025Identity
Early 2026Done
2026Done
NextPhase II (Now)
NextPhase III
FutureHorizon

Enter the District

Private Demonstrations

Experience the simulation firsthand through a curated, high-fidelity walkthrough. Ideal for individuals or small groups looking to explore the district's depth.

Interactive Art Installations

Lelit Distrikt is designed for controlled environments and art galleries. I provide the infrastructure for public display as an interactive installation.

Strategic Collaborations

I am open to partnerships with institutions exploring the intersection of AI, sociology, and digital ethics. Let's push the experiment further.

Get in Touch

Lelit Distrikt 2026 // A social experiment preserved

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